A call, in a situation where one might be expected to raise. Normally I raise with jacks, but with three limpers ahead of me I decided to flat call. Also "smooth call". Compare to "cold call", "overcall". See slow play (poker).
U
| open | To bet first. See open. | U |
| represent | To represent a hand is to play as if you hold it (whether you actually hold it or are bluffing). | U |
| jackpot | A 53rd card used mostly in draw games. The joker may usually be used as an Ace, or a card to complete a straight or flush, in high games, and as the lowest card not already present in a hand at low. See bug. A joker may give a player a great many outs. | U |
| laydown | A tough choice to fold a good hand in anticipation of superior opposition. | U |
| call the clock | A method of discouraging players from taking an excessively long time to act. When someone calls the clock, the player has a set amount of time in which to make up his mind; if he fails to do so, his hand is immediately declared dead. In tournament play, a common rule is that if a player takes too long and no one calls the clock, the dealer or floor personnel will automatically do so. | U |
| passive | A style of play characterized by checking and calling. Compare to "aggressive", "loose", "tight". | U |
| pocket cards | See "hole cards". | U |
| Acting Uninterested in a Hand While Still in It | This is usually a sign of a strong hand. The player is pretending that he’s not excited about his cards – but he is. | S |
| advertising | To make an obvious play or expose cards in such a way as to deliberately convey an impression to your opponents about your style of play. For example, to make a bad play or bluff to give the impression that you bluff frequently (hoping opponents will then call your legitimate bets) or to show only good hands to give the impression that you rarely bluff (hoping opponents will then fold when you do). | U |
| side pot | A separate pot created to deal with the situation of one player going "all in". See table stakes. | U |
