If a player makes a show of sighing or shrugging, and says things like “Oh, I guess I’ll call,” or even “Why am I calling?” he probably is overacting and is trying to hide a big hand.
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| burn, burn card | See burn card. | U |
| third man walking | A player who gets up from his seat in a cash game, after two other players are already away from the table, is referred to as the "third man walking". In a casino with a "third man walking rule", this player may be required to return to his seat within 10 minutes, or one rotation of the deal around the table, or else his seat in the game will be forfeited if there is a waiting list for the game. | U |
| joker | A 53rd card used mostly in draw games. The joker may usually be used as an Ace, or a card to complete a straight or flush, in high games, and as the lowest card not already present in a hand at low. See bug. A joker may give a player a great many outs. | U |
| wild card | See wild card (poker). Compare to bug (poker). | U |
| irregularity | Any of a number of abnormal conditions in play, such as unexpectedly exposed cards, that may call for corrective action. See Public cardroom rules (poker). | U |
| The Rocket Scientist | Any player who sees fit to lecture about how to play, and then is blatantly wrong, is a short term target. These players almost never last very long, are often first-timers and are seldom exploitable over time. | U |
| four-straight | Four cards in rank sequence; either an open-ender or one-ender. A non-standard poker hand in some games, an incomplete drawing hand in most. Sometimes "four to a straight". | U |
| idiot end | In flop games, a player drawing to, or even flopping, a straight with undercards to the flop has the idiot end of it. A player with 8-9 betting on a flop of A-T-J puts himself at great risk, because many of the cards that complete his straight give credible opponents higher ones. | U |
| act | To make a play (bet, call, raise, or fold) at the required time. It is Ted's turn to act. Compare to "in turn". | U |
| tell | A tell in poker is a detectable change in a player's behavior or demeanor that gives clues to that player's assessment of his hand. A player gains an advantage if he observes and understands the meaning of another player's tell, particularly if the tell is unconscious and reliable. Sometimes a player may fake a tell, hoping to induce his opponents to make poor judgments in response to the false tell. See tell (poker). | U |
